Welcome All!
Welcome to The Fractal Labyrinth! This is intended to be a mix of session reports (once I get a campaign up and running), Old School Renaissance (OSR) theory, GM tips/discussions, and in general a place to discuss the great art of D&D or tabletop games in general (mostly my interests lie in Swords & Wizardry, OSRIC, 3.5/Pathfinder 1st edition, 5th edition, and Stars Without Number).
I'm hoping that this blog will someday not eclipse but shine (even if dimly) alongside some of the great blogs and written works of OSR theory, such as those represented on Questing Blog and elsewhere. These include Philotomy's Musings, The Alexandrian, and QuestingBeast's careful research into DMing and worldbuilding as well as the purpose of OSR rulesets.
Typically for a session log I will try to get the players to write this themselves and then post it or send it to me on Discord, but on the blog it will be tagged #Campaign #Session Log. Works of theory will be tagged with #OSR Theory, and any discussions of what I found worked well DM-wise will go in #DM Musings.
Other miscellaneous tags I may include would be #Code where I try to actually represent or offer a (sort of) working program that exemplifies what I'm discussing, and will post it usually with a link to my GitHub. I'm hoping to post up some Python 3 and JavaScript examples, usually with datasets in standard JSON format, that illustrate how procedural generation can be sped up or employed as a tool for OSR fantasy. Alhough I actually intend to present a more low-tech vision of running a session generally, on the DM/prep side of things I think that there are some amazing technology tools that really help speed things up in almost any type of game.
Enjoy!
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